Valve finally convinced Garry to put his mod into Steam. Although GMod 9 will continue to live on for another decade the defacto GMod is now 10.
November 29, 2006
People come and go, the so called servers were mainly only build servers with various addons and no real community.
January 1, 2008
A mysterious benefactor donates a shell account to host a GMod server. Suddenly, there was a potential for a persisting GMod server. This act of kindness has had long standing positive consequences ever since. Earliest records point to this year as the so called beginning.
January 2, 2008
Hosting his own server with already crazy lua, CapsAdmin joined the ride and brought with him some of his addons developed with other GMod old-timers. Lots of coding happened from this point onwards.
January 1, 2009
Until now the server had gone by various names until the server started to be referred to as Meta Construct, referring to the fact that the server was not only about building props, but building the tools for building. gm_construct_flatgrass_v5 became the home map for a very long time.
January 2, 2009
Our master repositories, srvaddons and metastruct were started this year. srvaddons is our monorepo. Metastruct repository got lua NPCs and televators that year. Weapon seats were one of the first addons added to the monorepo. Nanite was the admin mod for the server and ENEZ was the former EPOE to view lua errors.
January 1, 2010
At least 9 developers are contributing code to srvaddons alone in 2010. 2010 had over a thousand commits in srvaddons.
January 2, 2010
The server shifts to the Metastruct map version 1 with a large lobby area with a waterfall. The map was built from ground up to really not be anything but a build with non build area for fun stuff, such as a bar and a theater.
January 3, 2010
Sometimes the old must go for the new to rise. The map was replaced with a new rewrite from ground, borrowing from Half-Life 2 example VMFs. The old lobby had a distinct familiarity with the starting level of HL2.
October 1, 2010
A second server gets hosted by another benefactor! Cross server chatsounds were made and promptly rejected.
October 2, 2010
The default GMod chat was not sufficient. A new Lua version was now mostly possible. It slowly gained all the functionality one would expect from a chat box. At one point there were over three selectable chat hud iterations alone. The chatbox was the most successful addon of meta appearing in tens of different servers, credits be damned. The latest version of the chatbox could be called EasyChat in 2020, rewritten to fix the copyright problems caused by tens of developers contributing to the codebase and legacy technical debt baggage.
May 15, 2011
Previously called Nero before it landed on meta, not to be confused with Nanite.
August 24, 2011
Who knew there would be such spamming of a blackhole tag command sucking all the text into it???
October 1, 2011
Now you can get your chatsound spam fix on the go, by ukgamer and Python1320. Talk on all the servers at the same time.
January 24, 2012
Tenri joins, a young minge who comes in and breaks stuff with hassle. Including the SVNs with huge binary blobs.
June 20, 2012
The real Garry joined a second time. His only words were: <Garry> You guys are crazy WTF
June 20, 2012
PotcFdk joins the team by getting granted developer access by CapsAdmin's judgement, at 3am GMT "I even remember where I stood."
October 24, 2012
Meta Construct was one of the first servers to survive the Garry's Mod 13 tsunami by developing a backwards compatibility library that was then copied by other developers outside of meta to help their gamemodes function again.
October 23, 2012
Meta Construct expands to demoscenes by having lua-based demos in the lobby, the addon is called demoman.
October 23, 2012
ZMod, the zombie bunker fighting experience, was a success. Another minigame by Freezebug is developed, called Tremble, where you play against others trying to reach the last falling plate on a grid.
May 14, 2013
Another server hosted by Shell32 is added: "I can't remember how long it lasted (a few weeks?)."
January 1, 2013
Badges and MetaWorks are added, since achievements are all the rage in gaming.
July 8, 2013
Suchipi joins, no one notices for 5 months until PAC3 gets mystery updates. At the end of 2013 the srvaddons alone has over 7000 commits.
December 7, 2013
Achievement for having achievements, Python hired by Valve. No, the bluescreen crashes were not part of the day.
April 1, 2014
Donated by the mysterious first benefactor mentioned earlier, soon to replace server #1 as the hardware has grown rather old.
April 1, 2014
Proxy sgn() function, custom animation part, animation editor tweaks, fov override, lions, tigers, bears, oh my!
April 10, 2014
After threats spanning years about decomissioning the server decomissions itself presumably through hard disk death. Thank you for all the fun!
July 18, 2014
Whole player models can now theoretically be used.
July 15, 2014
Server #2 will be disabled "soon". Are you following the server stories yet?
August 6, 2014
DDoS is increasingly common. Someone hates Metastruct, please tweet us why. Some sources confirm meta has attained a legendary status on withstanding DDoS which is why stress testers are being used on it.
August 20, 2014
CapsAdmin has left Metastruct, most want him back, a new movement has began. CapsAdmin thinks it is best he does not come back.
August 15, 2014
ukgamer redesigns the website based on some logo KeyLimePie sent him.
December 22, 2014
The developer Lapin has left the building. PAC is to be blamed
December 23, 2014
THE chat system. Hosted by Threekelvin, coded and managed by Techbot and PotcFdk. A channel is linked to relay messages to ingame of course. Discord is not a thing anyone knows yet and Skype is still popular, but at least MSN Messenger is gone.
January 12, 2015
It "wasn't worth the power it was consuming". It was definitely worth the try. Meta Construct fortunately and unfortunately does not generate revenue, only funs.
March 30, 2015
One server goes, another one surfaces. It's hard to keep up. Even a server in Japan was offered to meta, but the latency was .... challenging. The venture was cancelled although PAC was/is popular in Asia.
March 7, 2015
Since workshop had thousands of playermodels, it made sense to have them usable. Although lightweight compared to PAC, the model loading causes serious strain on systems.
January 31, 2016
At least Swadical, Arena, Sera, Collision02, Earu and Datamats join the development team in 2017. Noiwex, who later ends up creating NxServ ( https://nxserv.gg/ ), is given a second chance with developer rights after being too rowdy the first time.
January 1, 2017
It was known as server #9 for a few days (thanks to Vienvanva) until renamed to #2.
May 6, 2017
Noiwex, Collision02 and EgrOnWire leave the development team due to internal issues.
December 31, 2017
Although GitHub was already being used, GitLab was chosen as the new home for all the development repositories from Subversion.
August 31, 2018
A new type of discussion is brought to the developer team to hopefully allow for faster and more concise decisions.
April 19, 2018
Twentysix, Paul, Wicopee, Homonovus and Some_Beach join the development team. EgrOnWire leaves.
September 30, 2018
Say !knife to play one of them. Blatantly copied from all other games that have a similar feature.
October 31, 2018
Meta Construct community and servers still running after a decade!
January 1, 2019
Surprisingly, not a copyright takedown of the largest soundboard ever, but instead reported for containing lots of bad words. The whole history is rewritten such that no bad words exist anymore and new submissions need to be checked.
December 31, 2019
Carl and Henke join the development team. The process is now more formalized to prevent amount of in-fighting experienced in the previous years by vetting people with more than just one person.
January 1, 2020